Return-Path: <nifl-esl@literacy.nifl.gov> Received: from literacy (localhost [127.0.0.1]) by literacy.nifl.gov (8.10.2/8.10.2) with SMTP id i13M7vI05119; Tue, 3 Feb 2004 17:07:57 -0500 (EST) Date: Tue, 3 Feb 2004 17:07:57 -0500 (EST) Message-Id: <3d.3a375878.2d5174ac@aol.com> Errors-To: listowner@literacy.nifl.gov Reply-To: nifl-esl@literacy.nifl.gov Originator: nifl-esl@literacy.nifl.gov Sender: nifl-esl@literacy.nifl.gov Precedence: bulk From: Sandees32605@aol.com To: Multiple recipients of list <nifl-esl@literacy.nifl.gov> Subject: [NIFL-ESL:9852] Re: Classroom games for Adults X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas X-Mailer: AOL 5.0 for Mac sub 28 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset="US-ASCII" Status: O Content-Length: 1974 Lines: 47 In a message dated 2/3/04 3:32:27 PM, leenhd78@yahoo.com writes: << the wealth of knowledge about games to play with adult literacy learners. >> Last year, our beginning students gave 'awards' to the teachers: framed certificates citing each teacher's forte. I won the 'Queen of Games' award, so I feel 'highly qualified' to provide some suggestions. Many TV/commercial games can be adapted to ESL classes. Using a chalk/dry erase board, you can play modified Hangman or Wheel of Fortune, using the words/expressions students have already studied. After the teacher models these activities a few times, students can play the 'teacher' role. Elizabeth Claire at eceardley@aol.com sells a very inexpensive game modeled on the old Password game: Just a Minute. Whoever is 'it' has a list of 7-8 related words and tries to the elicit the right words from his/her team. Teachers can of course make their own lists, but Elizabeth makes it cheap and easy. Pictionary Junior is another commercial game easily adapted for ESOL. And if students need work on listening to/pronouncing numbers it's Bingo time. It seems to me, Colleen, that you have really tuned in to your students' needs, realizing that when it's fun, learning English becomes easier. Good games should be fun, competitive and challenging, but never, ever, ever beyond the student's reach. The idea of these games is to leave students with a sense of accomplishment, a feeling of success, so that they go home smiling. We find that games are useful at the beginning of a class -especially if you usually have stragglers. They'll be so so sorry to have missed the fun. And at the end of the class, the last 5-15 minutes of a 3-hour class, games are sometimes so successful that we are begging the students to please, please go home! There are lots and lots of other ideas in this area, but I hope these will set you on your way. Sue Sandeen ESOL, Gainesville, FL sandees
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