National Institute for Literacy
 

[Technology 699] Re: Video games and education

Marian Thacher mthacher at otan.us
Tue Nov 14 18:11:09 EST 2006


That's a good question, Steve. We are just in the process of converting
all the English for All videos to podcasts so that students can download
them and watch on their video iPods. This is a pilot that a program in
California is doing. It's in the planning stages right now so I don't have
a lot of details, but I will post again when I know more. I assume the
clips will be available through iTunes for anyone who wants to use them.

Other than this, I haven't seen much use of handhelds in adult literacy.
Anyone else aware of other projects?

Marian

The Technology and Literacy Discussion List <technology at nifl.gov> on
Monday, November 13, 2006 at 6:43 PM -0800 wrote:

>Hi Marian,

>This makes me think of asking if you or anyone on the list know if

>anyone is doing anything with handhelds, cellphones games or not. I know

>David Rosen posted a site from England that was. Any signs of it in the

>adult literacy field?

>Steve Quann

>World Education

>

>>>> "Marian Thacher" <mthacher at otan.us> 11/13/06 11:52 AM >>>

>I wanted to share this exchange from the California adult ed tech mentor

>list, as I'm wondering if others are using or thinking about using video

>games and web sites like Second Life in instruction.

>

>Marian Thacher

>Outreach and Technical Assistance Network

>P.O. Box 269003

>Sacramento, CA 95826-9003

>(916) 228-2597

>www.otan.us

>~~~~~~~~~~~~~~

>In response to "merging games with learning", there is a website ([

>http://www.brainmeld.org ]www.brainmeld.org) in which one of my

>professors

>from National University runs. It contains teacher guides to using

>certain

>games in the classroom. These guides contain state standards, goals and

>objectives to using the games. My professor has published the teachers'

>guide that I wrote for high school Economics. It's called "Create the

>Empire of your Dreams". There are teacher guides for younger students as

>well.

>I thought some of you would enjoy looking through this website.

>

>Ronda Rafidi

>

>Marian Thacher <mthacher at otan.us> wrote:

>

>

>Has anyone played around with Second Life [[ http://secondlife.com/

>]http://secondlife.com/]? It's a virtual world, totally constructed by

>the

>"residents." Talk about social networking sites! I haven't really used

>it,

>and I don't have time to figure out how to build a bunch of 3D stuff,

>but

>it sounds like great fun if you have time, and I've been watching for

>educational applications, so if you're interested in such things, here

>is

>an article about a couple of education organizations that are actually

>doing things like holding a virtual summer camp on a private island in

>Second Life!

>

>The School of Second Life

>By Wagner James Au

>

>For those who grew up on computer and video games over the past thirty

>years, it's no surprise that games have become a full-fledged

>educational

>tool, merging play with learning in a way that speaks to the digital

>generation's technical literacy. Adding heft to this development, the

>Federation of American Scientists recently published the results of a

>year-long study suggesting that games have the power to teach analytical

>skills, team building, and problem solving on the fly.

>

>Among the most powerful platforms for game-based teaching is Second

>Life,

>a virtual world superficially similar to online role-playing games such

>as

>World of Warcraft or Sims Online but embedded with numerous features

>that

>can make it an ideal pedagogical resource.

>

>Read the article at [ http://www.edutopia.org/1709

>]http://www.edutopia.org/1709

>

>

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