[Technology 701] M-learningDavid Rosen djrosen at comcast.netWed Nov 15 06:32:49 EST 2006
Steve, and others, I don't know that anyone in adult ed programs in the U.S. is using M- learning. There are programs in the U.K. Australia, South Africa and elsewhere that are. Perhaps U.S. students have found some of these applications on their own, for example: 1. ACT (college) entrance test preparation ($20) http://www.handmark.com/products/detail.php?id=402 2. News by phone, for example ABE News http://abcnews.go.com/ Technology/Wireless/ , or CNN toGO http://www.cnn.com/togo/ Mobile learning (M-learning) is also called HDUL (handheld devices for ubiquitous learning, pronounced "huddle" I guess). You can read some research on it at: http://gseacademic.harvard.edu/~hdul/ You'll find a pretty good bibliography of (mostly online) resources on m-learning at http://www3.telus.net/~kdeanna/mlearning/related% 20links.htm Here's an example of a project for low-literate ESOL students that someone could try: Using a cell phone camera, an ESOL student project might be to build a picture dictionary of their own. Students photograph objects they want to know the English word for (the cell phone is a handy way to do that just when they discover they don't know the word) and then send the photo to a Web page. Later they -- or other students -- look up the English word for the picture and add it beneath the picture, possibly with a short audio file in which the word is pronounced. Perhaps a creative teacher on this list has already done such a project and you could send us the URL. U.S. practitioner colleagues, are you ready to dip your toes in M- learning? Who's already swimming in M-learning? Colleagues from Canada, Australia, New Zealand, the U.K. and elsewhere, are you using M-learning with your students? tell us about it. Anyone using web- accessible PDAs ? David J. Rosen djrosen at comcast.net On Nov 13, 2006, at 8:43 PM, Steve Quann wrote: > Hi Marian, > This makes me think of asking if you or anyone on the list know if > anyone is doing anything with handhelds, cellphones games or not. I > know > David Rosen posted a site from England that was. Any signs of it in > the > adult literacy field? > Steve Quann > World Education > >>>> "Marian Thacher" <mthacher at otan.us> 11/13/06 11:52 AM >>> > I wanted to share this exchange from the California adult ed tech > mentor > list, as I'm wondering if others are using or thinking about using > video > games and web sites like Second Life in instruction. > > Marian Thacher > Outreach and Technical Assistance Network > P.O. Box 269003 > Sacramento, CA 95826-9003 > (916) 228-2597 > www.otan.us > ~~~~~~~~~~~~~~ > In response to "merging games with learning", there is a website ([ > http://www.brainmeld.org ]www.brainmeld.org) in which one of my > professors > from National University runs. It contains teacher guides to using > certain > games in the classroom. These guides contain state standards, goals > and > objectives to using the games. My professor has published the > teachers' > guide that I wrote for high school Economics. It's called "Create the > Empire of your Dreams". There are teacher guides for younger > students as > well. > I thought some of you would enjoy looking through this website. > > Ronda Rafidi > > Marian Thacher <mthacher at otan.us> wrote: > > > Has anyone played around with Second Life [[ http://secondlife.com/ > ]http://secondlife.com/]? It's a virtual world, totally constructed by > the > "residents." Talk about social networking sites! I haven't really used > it, > and I don't have time to figure out how to build a bunch of 3D stuff, > but > it sounds like great fun if you have time, and I've been watching for > educational applications, so if you're interested in such things, here > is > an article about a couple of education organizations that are actually > doing things like holding a virtual summer camp on a private island in > Second Life! > > The School of Second Life > By Wagner James Au > > For those who grew up on computer and video games over the past thirty > years, it's no surprise that games have become a full-fledged > educational > tool, merging play with learning in a way that speaks to the digital > generation's technical literacy. Adding heft to this development, the > Federation of American Scientists recently published the results of a > year-long study suggesting that games have the power to teach > analytical > skills, team building, and problem solving on the fly. > > Among the most powerful platforms for game-based teaching is Second > Life, > a virtual world superficially similar to online role-playing games > such > as > World of Warcraft or Sims Online but embedded with numerous features > that > can make it an ideal pedagogical resource. > > Read the article at [ http://www.edutopia.org/1709 > ]http://www.edutopia.org/1709 > > > ---------------------------------------------------- > National Institute for Literacy > Technology and Literacy mailing list > Technology at nifl.gov > To unsubscribe or change your subscription settings, please go to > http://www.nifl.gov/mailman/listinfo/technology David J. Rosen djrosen at comcast.net
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