National Institute for Literacy
 

[Technology 702] Re: handhelds and cell phones

Susan Reid sreid at workbase.org.nz
Wed Nov 15 01:08:18 EST 2006


Hi Steve

they have done a lot of work in the UK around m learning

is this the the UK site David referred to
http://portal.m-learning.org/
Otherwise there are these reports
http://www.lsda.org.uk/files/pdf/1440.pdf
http://www.lsda.org.uk/files/PDF/041923RS.pdf
http://www.nrdc.org.uk/content.asp?CategoryID=606&ArticleID=470
also see this UK site belwo which is linked to the last report - you
need to go into publications and presentations to see what they have
done
http://www.ioe.ac.uk/hgm/research/SkillsforLife/index.htm
another UK report
http://www.jisc.ac.uk/uploaded_documents/southampton.doc
and an interview
http://ferl.becta.org.uk/display.cfm?resID=11528
and from Scotland
http://www.communitiesscotland.gov.uk/stellent/groups/public/documents/w
ebpages/cs_008655.hcsp

there is this Canadian research as well
http://iit-iti.nrc-cnrc.gc.ca/iit-publications-iti/docs/NRC-48230.pdf

I don't use m-learning in own teaching but am very aware of it because
of the elearning section on the New Zealand Literacy Portal - we are
trying to decide whether to have mlearning as another section or just to
add all these to elearning

kind regards Susan Reid



Manager, Professional Development



Workbase: The New Zealand Centre for Workforce Literacy Development

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________________________________

From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov]
On Behalf Of Mariann Fedele
Sent: Wednesday, 15 November 2006 5:32 p.m.
To: The Technology and Literacy Discussion List
Subject: [Technology 700] handhelds and cell phones


Hi Steve and all,

Great question, although using handhelds is a promising practice I
haven't heard of examples of them in the adult literacy field.
Does anyone on the list have experience using handhelds for instruction
with adult literacy students, with other student populations?

Regards,
Mariann

________________________________

From: technology-bounces at nifl.gov on behalf of Steve Quann
Sent: Mon 11/13/2006 8:43 PM
To: technology at nifl.gov
Subject: [Technology 698] Re: Video games and education



Hi Marian,
This makes me think of asking if you or anyone on the list know if
anyone is doing anything with handhelds, cellphones games or not. I know
David Rosen posted a site from England that was. Any signs of it in the
adult literacy field?
Steve Quann
World Education


>>> "Marian Thacher" <mthacher at otan.us> 11/13/06 11:52 AM >>>

I wanted to share this exchange from the California adult ed tech mentor
list, as I'm wondering if others are using or thinking about using video
games and web sites like Second Life in instruction.

Marian Thacher
Outreach and Technical Assistance Network
P.O. Box 269003
Sacramento, CA 95826-9003
(916) 228-2597
www.otan.us
~~~~~~~~~~~~~~
In response to "merging games with learning", there is a website ([
http://www.brainmeld.org ]www.brainmeld.org) in which one of my
professors
from National University runs. It contains teacher guides to using
certain
games in the classroom. These guides contain state standards, goals and
objectives to using the games. My professor has published the teachers'
guide that I wrote for high school Economics. It's called "Create the
Empire of your Dreams". There are teacher guides for younger students as
well.
I thought some of you would enjoy looking through this website.

Ronda Rafidi

Marian Thacher <mthacher at otan.us> wrote:


Has anyone played around with Second Life [[ http://secondlife.com/
]http://secondlife.com/]? It's a virtual world, totally constructed by
the
"residents." Talk about social networking sites! I haven't really used
it,
and I don't have time to figure out how to build a bunch of 3D stuff,
but
it sounds like great fun if you have time, and I've been watching for
educational applications, so if you're interested in such things, here
is
an article about a couple of education organizations that are actually
doing things like holding a virtual summer camp on a private island in
Second Life!

The School of Second Life
By Wagner James Au

For those who grew up on computer and video games over the past thirty
years, it's no surprise that games have become a full-fledged
educational
tool, merging play with learning in a way that speaks to the digital
generation's technical literacy. Adding heft to this development, the
Federation of American Scientists recently published the results of a
year-long study suggesting that games have the power to teach analytical
skills, team building, and problem solving on the fly.

Among the most powerful platforms for game-based teaching is Second
Life,
a virtual world superficially similar to online role-playing games such
as
World of Warcraft or Sims Online but embedded with numerous features
that
can make it an ideal pedagogical resource.

Read the article at [ http://www.edutopia.org/1709
]http://www.edutopia.org/1709


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