National Institute for Literacy
 

[Technology 706] Re: handhelds and cell phones

Bakin, Barry barry.bakin at lausd.net
Thu Nov 16 11:09:14 EST 2006


I think the main issue that any instructor would want to carefully examine is the potential audience for the lessons they create and the learning gains they would predict for that audience versus the time and effort necessary to produce the content. I spend a lot of time providing content and exercises that I deliver to my students via email on a regular basis, but I provide email accounts via gaggle.net for each of my students and if they don't have a computer at home they have the opportunity to check their email and do their assignments in class. While not every student does every assignment, enough of them do so I feel the time I expend on the effort to provide the accounts and produce the assignments is worthwhile.

I do know that I occasionally see an iPod (maybe one a semester belonging to the youngest students) but I'm not ready at this point to devote the development time necessary to something that will only possibly be used by one or two students at the most. This calculation of course would be different for each instructor and or institution.

The other issue that instructors considering developing content for handhelds and cellphones would want to carefully examine is mating appropriate content to this delivery system. Certain types of practices and assignments might just not be viewable or usable optimally on a "micro" screen while others might be fine. Deciding which types of assignments and content work best might take a lot of trial and error. That experimentation might take a lot of time and effort bringing the individual practitioner back to the calculation posed in the first paragraph above.

On the other hand, where would we be with current practices using computer assisted language learning if the first CALL pioneers didn't devote excessive amounts of time to the first lessons that were probably only usable by a handful of students ten or fifteen years ago? Recall also, that most of the first computer-based lessons were simply static worksheets converted to a computer screen and did not begin to fully utilize the full capabilities of computer-based delivery until much later.

Barry Bakin
Pacoima Skills Center
Division of Adult and Career Education
Los Angeles Unified School District


-----Original Message-----
From: technology-bounces at nifl.gov on behalf of Steve Quann
Sent: Thu 11/16/2006 7:38 AM
To: technology at nifl.gov
Subject: [Technology 705] Re: handhelds and cell phones

Thank you Tina, Susan, and David:

So what do other folks on the list think? Does this have legs? I think
most us see that there might be potential here, but what are the
drawbacks? The one I hear most is the size/viewing issue -mostly from
non-users. But I have to say as I walked down the aisle of the train
this a.m. and saw someone viewing a video on an Ipod, it looked pretty
clear and manageable to me.




Steve Quann
World Education
44 Farnsworth Street
Boston, MA
617.482.9485



>>> <Tina_Luffman at yc.edu> 11/15/2006 12:45 PM >>>

Hi everyone,

Steck Vaughn has come out with a handheld GED Study Buddy. This tool
looks interesting for the new generation of students who are so geared
to play with Game Boys and other video game units. These handhelds use
cartridges for the 5 subjects of the GED exam. The cost is not cheap*,
but if a program has money, I am sure these little units will engage
younger students more than books. I have not seen any of these Study
Buddies other than in the catalog, so I cannot comment on the content.

*399/device, 50/cartridge
Thanks,

Tina





Tina Luffman
Coordinator, Developmental Education
Verde Valley Campus
928-634-6544
tina_luffman at yc.edu


-----technology-bounces at nifl.gov wrote: -----

To: "The Technology and Literacy Discussion List"
<technology at nifl.gov>
From: "Mariann Fedele" <MariannF at lacnyc.org>
Sent by: technology-bounces at nifl.gov
Date: 11/14/2006 09:32PM
Subject: [Technology 700] handhelds and cell phones

Hi Steve and all,


Great question, although using handhelds is a promising practice I
haven't heard of examples of them in the adult literacy field.
Does anyone on the list have experience using handhelds for instruction
with adult literacy students, with other student populations?

Regards,
Mariann


From: technology-bounces at nifl.gov on behalf of Steve Quann
Sent: Mon 11/13/2006 8:43 PM
To: technology at nifl.gov
Subject: [Technology 698] Re: Video games and education



Hi Marian,
This makes me think of asking if you or anyone on the list know if
anyone is doing anything with handhelds, cellphones games or not. I
know
David Rosen posted a site from England that was. Any signs of it in the

adult literacy field?
Steve Quann
World Education


>>> "Marian Thacher" <mthacher at otan.us> 11/13/06 11:52 AM >>>

I wanted to share this exchange from the California adult ed tech
mentor
list, as I'm wondering if others are using or thinking about using
video
games and web sites like Second Life in instruction.

Marian Thacher
Outreach and Technical Assistance Network
P.O. Box 269003
Sacramento, CA 95826-9003
(916) 228-2597
www.otan.us
~~~~~~~~~~~~~~
In response to "merging games with learning", there is a website ([
http://www.brainmeld.org ]www.brainmeld.org) in which one of my
professors
from National University runs. It contains teacher guides to using
certain
games in the classroom. These guides contain state standards, goals and

objectives to using the games. My professor has published the teachers'

guide that I wrote for high school Economics. It's called "Create the
Empire of your Dreams". There are teacher guides for younger students
as
well.
I thought some of you would enjoy looking through this website.

Ronda Rafidi

Marian Thacher <mthacher at otan.us> wrote:


Has anyone played around with Second Life [[ http://secondlife.com/
] http://secondlife.com/ ]? It's a virtual world, totally constructed
by
the
"residents." Talk about social networking sites! I haven't really used

it,
and I don't have time to figure out how to build a bunch of 3D stuff,
but
it sounds like great fun if you have time, and I've been watching for
educational applications, so if you're interested in such things, here

is
an article about a couple of education organizations that are actually

doing things like holding a virtual summer camp on a private island in

Second Life!

The School of Second Life
By Wagner James Au

For those who grew up on computer and video games over the past thirty

years, it's no surprise that games have become a full-fledged
educational
tool, merging play with learning in a way that speaks to the digital
generation's technical literacy. Adding heft to this development, the
Federation of American Scientists recently published the results of a
year-long study suggesting that games have the power to teach
analytical
skills, team building, and problem solving on the fly.

Among the most powerful platforms for game-based teaching is Second
Life,
a virtual world superficially similar to online role-playing games such

as
World of Warcraft or Sims Online but embedded with numerous features
that
can make it an ideal pedagogical resource.

Read the article at [ http://www.edutopia.org/1709
] http://www.edutopia.org/1709


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