[Technology 707] Re: handhelds and cell phonesAlex Quinn aquinn at edc.orgThu Nov 16 11:33:02 EST 2006
Greetings All, I attended a mobile learning conference last month in Canada. There were many presentations on using mobile devices (PDAs, smartphones) for professional development, university students, and K-12 students. I didn¹t come across anything specifically for adult literacy learners. Some of the abstracts of the presentations are available at http://www.mlearn2006.org/program. (A fascinating keynote was given by Mary Lou Jepsen of the One Laptop per Child - http://laptop.org/. She led the design of the $100 computer which they plan to start shipping by the millions to developing countries around the world.) Alex Quinn Adult Literacy Media Alliance/EDC On 11/15/06 1:08 AM, "Susan Reid" <sreid at workbase.org.nz> wrote: > Hi Steve > > they have done a lot of work in the UK around m learning > > is this the the UK site David referred to > http://portal.m-learning.org/ > Otherwise there are these reports > http://www.lsda.org.uk/files/pdf/1440.pdf > http://www.lsda.org.uk/files/PDF/041923RS.pdf > http://www.nrdc.org.uk/content.asp?CategoryID=606&ArticleID=470 > <http://www.nrdc.org.uk/content.asp?CategoryID=606&ArticleID=470> > also see this UK site belwo which is linked to the last report - you need to > go into publications and presentations to see what they have done > http://www.ioe.ac.uk/hgm/research/SkillsforLife/index.htm > another UK report > http://www.jisc.ac.uk/uploaded_documents/southampton.doc > and an interview > http://ferl.becta.org.uk/display.cfm?resID=11528 > and from Scotland > http://www.communitiesscotland.gov.uk/stellent/groups/public/documents/webpage > s/cs_008655.hcsp > > there is this Canadian research as well > http://iit-iti.nrc-cnrc.gc.ca/iit-publications-iti/docs/NRC-48230.pdf > > I don't use m-learning in own teaching but am very aware of it because of the > elearning section on the New Zealand Literacy Portal - we are trying to decide > whether to have mlearning as another section or just to add all these to > elearning > > kind regards Susan Reid > > Manager, Professional Development > > Workbase: The New Zealand Centre for Workforce Literacy Development > 2 Vermont Street, Ponsonby - PO Box 56571, Dominion Road, Auckland 1030 > Phone: 09 361 3800 - Fax: 09 376 3700 > Website: www.workbase.org.nz <http://www.workbase.org.nz/> - Email: > sreid at workbase.org.nz > See New Zealand Literacy Portal > www.nzliteracyportal.org.nz > > Caution - This email and its contents contain privileged information that is > intended solely for the recipient. If you are not the intended recipient you > are hereby notified that any use, dissemination, distribution or reproduction > of this email is prohibited. If you have received this email in error please > notify admin at workbase.org.nz <mailto:admin at workbase.org.nz> immediately. Any > views expressed in this email are of the sender and may not necessarily > reflect the views of Workbase: The New Zealand Centre for Workforce Literacy > Development. > > > > From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov] On > Behalf Of Mariann Fedele > Sent: Wednesday, 15 November 2006 5:32 p.m. > To: The Technology and Literacy Discussion List > Subject: [Technology 700] handhelds and cell phones > > Hi Steve and all, > > Great question, although using handhelds is a promising practice I haven't > heard of examples of them in the adult literacy field. > Does anyone on the list have experience using handhelds for instruction with > adult literacy students, with other student populations? > Regards, > Mariann > > > From: technology-bounces at nifl.gov on behalf of Steve Quann > Sent: Mon 11/13/2006 8:43 PM > To: technology at nifl.gov > Subject: [Technology 698] Re: Video games and education > > Hi Marian, > This makes me think of asking if you or anyone on the list know if > anyone is doing anything with handhelds, cellphones games or not. I know > David Rosen posted a site from England that was. Any signs of it in the > adult literacy field? > Steve Quann > World Education > >>>> >>> "Marian Thacher" <mthacher at otan.us> 11/13/06 11:52 AM >>> > I wanted to share this exchange from the California adult ed tech mentor > list, as I'm wondering if others are using or thinking about using video > games and web sites like Second Life in instruction. > > Marian Thacher > Outreach and Technical Assistance Network > P.O. Box 269003 > Sacramento, CA 95826-9003 > (916) 228-2597 > www.otan.us > ~~~~~~~~~~~~~~ > In response to "merging games with learning", there is a website ([ > http://www.brainmeld.org ]www.brainmeld.org) in which one of my > professors > from National University runs. It contains teacher guides to using > certain > games in the classroom. These guides contain state standards, goals and > objectives to using the games. My professor has published the teachers' > guide that I wrote for high school Economics. It's called "Create the > Empire of your Dreams". There are teacher guides for younger students as > well. > I thought some of you would enjoy looking through this website. > > Ronda Rafidi > > Marian Thacher <mthacher at otan.us> wrote: > > > Has anyone played around with Second Life [[ http://secondlife.com/ > ]http://secondlife.com/]? It's a virtual world, totally constructed by > the > "residents." Talk about social networking sites! I haven't really used > it, > and I don't have time to figure out how to build a bunch of 3D stuff, > but > it sounds like great fun if you have time, and I've been watching for > educational applications, so if you're interested in such things, here > is > an article about a couple of education organizations that are actually > doing things like holding a virtual summer camp on a private island in > Second Life! > > The School of Second Life > By Wagner James Au > > For those who grew up on computer and video games over the past thirty > years, it's no surprise that games have become a full-fledged > educational > tool, merging play with learning in a way that speaks to the digital > generation's technical literacy. Adding heft to this development, the > Federation of American Scientists recently published the results of a > year-long study suggesting that games have the power to teach analytical > skills, team building, and problem solving on the fly. > > Among the most powerful platforms for game-based teaching is Second > Life, > a virtual world superficially similar to online role-playing games such > as > World of Warcraft or Sims Online but embedded with numerous features > that > can make it an ideal pedagogical resource. > > Read the article at [ http://www.edutopia.org/1709 > ]http://www.edutopia.org/1709 > > > ---------------------------------------------------- > National Institute for Literacy > Technology and Literacy mailing list > Technology at nifl.gov > To unsubscribe or change your subscription settings, please go to > http://www.nifl.gov/mailman/listinfo/technology > > > ---------------------------------------------------- > National Institute for Literacy > Technology and Literacy mailing list > Technology at nifl.gov > To unsubscribe or change your subscription settings, please go to > http://www.nifl.gov/mailman/listinfo/technology -------------- next part -------------- An HTML attachment was scrubbed... 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