National Institute for Literacy
 

[Technology 707] Re: handhelds and cell phones

Alex Quinn aquinn at edc.org
Thu Nov 16 11:33:02 EST 2006


Greetings All,

I attended a mobile learning conference last month in Canada. There were
many presentations on using mobile devices (PDAs, smartphones) for
professional development, university students, and K-12 students. I didn¹t
come across anything specifically for adult literacy learners. Some of the
abstracts of the presentations are available at
http://www.mlearn2006.org/program.

(A fascinating keynote was given by Mary Lou Jepsen of the One Laptop per
Child - http://laptop.org/. She led the design of the $100 computer which
they plan to start shipping by the millions to developing countries around
the world.)

Alex Quinn
Adult Literacy Media Alliance/EDC


On 11/15/06 1:08 AM, "Susan Reid" <sreid at workbase.org.nz> wrote:


> Hi Steve

>

> they have done a lot of work in the UK around m learning

>

> is this the the UK site David referred to

> http://portal.m-learning.org/

> Otherwise there are these reports

> http://www.lsda.org.uk/files/pdf/1440.pdf

> http://www.lsda.org.uk/files/PDF/041923RS.pdf

> http://www.nrdc.org.uk/content.asp?CategoryID=606&ArticleID=470

> <http://www.nrdc.org.uk/content.asp?CategoryID=606&amp;ArticleID=470>

> also see this UK site belwo which is linked to the last report - you need to

> go into publications and presentations to see what they have done

> http://www.ioe.ac.uk/hgm/research/SkillsforLife/index.htm

> another UK report

> http://www.jisc.ac.uk/uploaded_documents/southampton.doc

> and an interview

> http://ferl.becta.org.uk/display.cfm?resID=11528

> and from Scotland

> http://www.communitiesscotland.gov.uk/stellent/groups/public/documents/webpage

> s/cs_008655.hcsp

>

> there is this Canadian research as well

> http://iit-iti.nrc-cnrc.gc.ca/iit-publications-iti/docs/NRC-48230.pdf

>

> I don't use m-learning in own teaching but am very aware of it because of the

> elearning section on the New Zealand Literacy Portal - we are trying to decide

> whether to have mlearning as another section or just to add all these to

> elearning

>

> kind regards Susan Reid

>

> Manager, Professional Development

>

> Workbase: The New Zealand Centre for Workforce Literacy Development

> 2 Vermont Street, Ponsonby - PO Box 56571, Dominion Road, Auckland 1030

> Phone: 09 361 3800 - Fax: 09 376 3700

> Website: www.workbase.org.nz <http://www.workbase.org.nz/> - Email:

> sreid at workbase.org.nz

> See New Zealand Literacy Portal

> www.nzliteracyportal.org.nz

>

> Caution - This email and its contents contain privileged information that is

> intended solely for the recipient. If you are not the intended recipient you

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>

>

> From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov] On

> Behalf Of Mariann Fedele

> Sent: Wednesday, 15 November 2006 5:32 p.m.

> To: The Technology and Literacy Discussion List

> Subject: [Technology 700] handhelds and cell phones

>

> Hi Steve and all,

>

> Great question, although using handhelds is a promising practice I haven't

> heard of examples of them in the adult literacy field.

> Does anyone on the list have experience using handhelds for instruction with

> adult literacy students, with other student populations?

> Regards,

> Mariann

>

>

> From: technology-bounces at nifl.gov on behalf of Steve Quann

> Sent: Mon 11/13/2006 8:43 PM

> To: technology at nifl.gov

> Subject: [Technology 698] Re: Video games and education

>

> Hi Marian,

> This makes me think of asking if you or anyone on the list know if

> anyone is doing anything with handhelds, cellphones games or not. I know

> David Rosen posted a site from England that was. Any signs of it in the

> adult literacy field?

> Steve Quann

> World Education

>

>>>> >>> "Marian Thacher" <mthacher at otan.us> 11/13/06 11:52 AM >>>

> I wanted to share this exchange from the California adult ed tech mentor

> list, as I'm wondering if others are using or thinking about using video

> games and web sites like Second Life in instruction.

>

> Marian Thacher

> Outreach and Technical Assistance Network

> P.O. Box 269003

> Sacramento, CA 95826-9003

> (916) 228-2597

> www.otan.us

> ~~~~~~~~~~~~~~

> In response to "merging games with learning", there is a website ([

> http://www.brainmeld.org ]www.brainmeld.org) in which one of my

> professors

> from National University runs. It contains teacher guides to using

> certain

> games in the classroom. These guides contain state standards, goals and

> objectives to using the games. My professor has published the teachers'

> guide that I wrote for high school Economics. It's called "Create the

> Empire of your Dreams". There are teacher guides for younger students as

> well.

> I thought some of you would enjoy looking through this website.

>

> Ronda Rafidi

>

> Marian Thacher <mthacher at otan.us> wrote:

>

>

> Has anyone played around with Second Life [[ http://secondlife.com/

> ]http://secondlife.com/]? It's a virtual world, totally constructed by

> the

> "residents." Talk about social networking sites! I haven't really used

> it,

> and I don't have time to figure out how to build a bunch of 3D stuff,

> but

> it sounds like great fun if you have time, and I've been watching for

> educational applications, so if you're interested in such things, here

> is

> an article about a couple of education organizations that are actually

> doing things like holding a virtual summer camp on a private island in

> Second Life!

>

> The School of Second Life

> By Wagner James Au

>

> For those who grew up on computer and video games over the past thirty

> years, it's no surprise that games have become a full-fledged

> educational

> tool, merging play with learning in a way that speaks to the digital

> generation's technical literacy. Adding heft to this development, the

> Federation of American Scientists recently published the results of a

> year-long study suggesting that games have the power to teach analytical

> skills, team building, and problem solving on the fly.

>

> Among the most powerful platforms for game-based teaching is Second

> Life,

> a virtual world superficially similar to online role-playing games such

> as

> World of Warcraft or Sims Online but embedded with numerous features

> that

> can make it an ideal pedagogical resource.

>

> Read the article at [ http://www.edutopia.org/1709

> ]http://www.edutopia.org/1709

>

>

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