[Technology 713] Re: handhelds and cell phonesCraig Alinder info at gaming-pc.netThu Nov 16 14:02:35 EST 2006
I share your concern Tina. The intense interactivity of the sounds and images of the latest games make them an overwhelming experience that can take the player into another world. While there may be advantages to this, when we teach, we teach things that are of this world. Perhaps it is not so cut and dry. I mean the human-created digital world, versus the natural world we walk around in. Reality can easily blur, which is why many kids have turned violent in immitation of popular video games that they played. None of the educational games I have been exposed to do have any violence, but do you think they risk a disconnection or a disinterest in reality? Craig ---------------------------------------------- Craig Alinder Escuela del Sol Montessori laser hair removal houston http://www.laser-hair-removal-usa.com/texas.htm ----- Original Message ----- From: Tina_Luffman at yc.edu To: The Technology and Literacy Discussion List Sent: Thursday, November 16, 2006 10:14 AM Subject: [Technology 708] Re: handhelds and cell phones Hi everyone, I guess my biggest concern about using games for educational purposes is the addiction of some like War Quest. Yet, we need to be open to exploring those games that provide academic stimulus for our electronic younger population. Tina Tina Luffman Coordinator, Developmental Education Verde Valley Campus 928-634-6544 tina_luffman at yc.edu -----technology-bounces at nifl.gov wrote: ----- To: <technology at nifl.gov> From: "Steve Quann" <steve_quann at worlded.org> Sent by: technology-bounces at nifl.gov Date: 11/16/2006 08:38AM Subject: [Technology 705] Re: handhelds and cell phones Thank you Tina, Susan, and David: So what do other folks on the list think? Does this have legs? I think most us see that there might be potential here, but what are the drawbacks? The one I hear most is the size/viewing issue -mostly from non-users. But I have to say as I walked down the aisle of the train this a.m. and saw someone viewing a video on an Ipod, it looked pretty clear and manageable to me. Steve Quann World Education 44 Farnsworth Street Boston, MA 617.482.9485 >>> <Tina_Luffman at yc.edu> 11/15/2006 12:45 PM >>> Hi everyone, Steck Vaughn has come out with a handheld GED Study Buddy. This tool looks interesting for the new generation of students who are so geared to play with Game Boys and other video game units. These handhelds use cartridges for the 5 subjects of the GED exam. The cost is not cheap*, but if a program has money, I am sure these little units will engage younger students more than books. I have not seen any of these Study Buddies other than in the catalog, so I cannot comment on the content. *399/device, 50/cartridge Thanks, Tina Tina Luffman Coordinator, Developmental Education Verde Valley Campus 928-634-6544 tina_luffman at yc.edu -----technology-bounces at nifl.gov wrote: ----- To: "The Technology and Literacy Discussion List" <technology at nifl.gov> From: "Mariann Fedele" <MariannF at lacnyc.org> Sent by: technology-bounces at nifl.gov Date: 11/14/2006 09:32PM Subject: [Technology 700] handhelds and cell phones Hi Steve and all, Great question, although using handhelds is a promising practice I haven't heard of examples of them in the adult literacy field. Does anyone on the list have experience using handhelds for instruction with adult literacy students, with other student populations? Regards, Mariann From: technology-bounces at nifl.gov on behalf of Steve Quann Sent: Mon 11/13/2006 8:43 PM To: technology at nifl.gov Subject: [Technology 698] Re: Video games and education Hi Marian, This makes me think of asking if you or anyone on the list know if anyone is doing anything with handhelds, cellphones games or not. I know David Rosen posted a site from England that was. Any signs of it in the adult literacy field? Steve Quann World Education >>> "Marian Thacher" <mthacher at otan.us> 11/13/06 11:52 AM >>> I wanted to share this exchange from the California adult ed tech mentor list, as I'm wondering if others are using or thinking about using video games and web sites like Second Life in instruction. Marian Thacher Outreach and Technical Assistance Network P.O. Box 269003 Sacramento, CA 95826-9003 (916) 228-2597 www.otan.us ~~~~~~~~~~~~~~ In response to "merging games with learning", there is a website ([ http://www.brainmeld.org]www.brainmeld.org) in which one of my professors from National University runs. It contains teacher guides to using certain games in the classroom. These guides contain state standards, goals and objectives to using the games. My professor has published the teachers' guide that I wrote for high school Economics. It's called "Create the Empire of your Dreams". There are teacher guides for younger students as well. I thought some of you would enjoy looking through this website. Ronda Rafidi Marian Thacher <mthacher at otan.us> wrote: Has anyone played around with Second Life [[ http://secondlife.com/ ] http://secondlife.com/]? It's a virtual world, totally constructed by the "residents." Talk about social networking sites! I haven't really used it, and I don't have time to figure out how to build a bunch of 3D stuff, but it sounds like great fun if you have time, and I've been watching for educational applications, so if you're interested in such things, here is an article about a couple of education organizations that are actually doing things like holding a virtual summer camp on a private island in Second Life! The School of Second Life By Wagner James Au For those who grew up on computer and video games over the past thirty years, it's no surprise that games have become a full-fledged educational tool, merging play with learning in a way that speaks to the digital generation's technical literacy. Adding heft to this development, the Federation of American Scientists recently published the results of a year-long study suggesting that games have the power to teach analytical skills, team building, and problem solving on the fly. Among the most powerful platforms for game-based teaching is Second Life, a virtual world superficially similar to online role-playing games such as World of Warcraft or Sims Online but embedded with numerous features that can make it an ideal pedagogical resource. Read the article at [ http://www.edutopia.org/1709 ] http://www.edutopia.org/1709 ---------------------------------------------------- National Institute for Literacy Technology and Literacy mailing list Technology at nifl.gov To unsubscribe or change your subscription settings, please go to http://www.nifl.gov/mailman/listinfo/technology ---------------------------------------------------- National Institute for Literacy Technology and Literacy mailing list Technology at nifl.gov To unsubscribe or change your subscription settings, please go to http://www.nifl.gov/mailman/listinfo/technology ---------------------------------------------------- National Institute for Literacy Technology and Literacy mailing list Technology at nifl.gov To unsubscribe or change your subscription settings, please go to http://www.nifl.gov/mailman/listinfo/technology ------------------------------------------------------------------------------ ---------------------------------------------------- National Institute for Literacy Technology and Literacy mailing list Technology at nifl.gov To unsubscribe or change your subscription settings, please go to http://www.nifl.gov/mailman/listinfo/technology ------------------------------------------------------------------------------ No virus found in this incoming message. 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