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[Technology 1221] Re: Professional Development Design &Development for the 21
Marian Thacher
mthacher at otan.usWed Aug 22 20:39:32 EDT 2007
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Right, Barry, Second Life is like Real Life in that way - you have to
figure out your own mission - no small task sometimes!
But if you were meeting your students in a particular area, and giving
them an assignment, having a discussion, sending them on a quest or
whatever, that would be their learning experience. You would be supplying
the mission.
Marian Thacher
OTAN
The Technology and Literacy Discussion List <technology at nifl.gov> on
Wednesday, August 22, 2007 at 5:18 AM -0800 wrote:
>To Barry from another Barry,
>
>I think second life has merit to it, I think it is a lot like the game
>World of Warcraft, AKA WOW. A major difference I have noticed in my
>minimal time on the system is that there is no set purpose for an avatar
>to continue, as an example, in WOW after you decide who you will be,
>what you will wear, etc you are given a mission. As opposed to Second
>Life where I built my avatar and then essentially walked around, lost.
>
>If you were able to give your students directions to you virtually that
>may work.
>
>Do I have this wrong? Is a player given a sense of purpose and an idea
>of what they need to do to continue playing?
>
>Barry Burkett,
>Frankfort, KY
>
>-----Original Message-----
>From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov]
>On Behalf Of Bakin, Barry
>Sent: Monday, August 13, 2007 6:59 PM
>To: The Technology and Literacy Discussion List
>Subject: [Technology 1211] Re: Prosessional Development Design
>&Developmentfor the 21st Century
>
>I don't know if it's been mentioned in this forum or not but there's an
>interesting discussion taking place at Sylvia Martinez' blog on her
>experiences with using SL as an educator. It's worth looking at for
>some of the issues that she raises. You can read through her original
>posting as the responses at
>http://blog.genyes.com/index.php/2007/07/21/second-thoughts-on-second-li
>fe/ Again, as David notes, my position is not one of saying one should
>use or not use Second Life but rather what would it take to get to the
>point that educators would want to invest their time to make this
>technology tool practical for the students they work with. Speaking as
>one who is extremely pleased to get something as basic as an email
>message from a student, it would take some doing to expect my students
>to be creating avatars and visiting educational sites on SL on their
>own. I'm not convinced yet that my time is well-spent on encouraging
>that endeavor.
>
>Barry Bakin
>Pacoima Skills Center
>Division of Adult and Career Education,
>Los Angeles Unified School District
>
>-----Original Message-----
>From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov]
>On Behalf Of David J. Rosen
>Sent: Monday, August 13, 2007 11:31 AM
>To: The Technology and Literacy Discussion List
>Subject: [Technology 1210] Re: Prosessional Development Design &
>Developmentfor the 21st Century
>
>
>Hello Mark, and others,
>
>Thanks for your thoughts on the use of Second Life (SL) for adult
>literacy education. I hope you will share some of your group's research
>on "under what conditions and for what purposes 3DVR might be more
>appropriate or effective than other tools/environments for learning" and
>what you see as some of the opportunities and limitations of using
>Second Life. I would like to learn more about what "we need to advocate
>*for* educators *to* vendors like Linden Labs, so they build in more
>education-appropriate features." What features on SL do you think are
>worthwhile? What other features should we be advocating for?
>----------------------------------------------------
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>
>
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