[Technology 1576] Tech/Literacy presentations @ AERA next week??Kallen Tsikalas ktsikalas at cfy.orgWed Mar 19 12:35:49 EDT 2008
Hello everyone... Is anyone in this community presenting next week at the AERA (American Educational Research Association) conference in NYC? If so, could you please share information on your sessions? It would be great to meet folks in person and learn more about your work. My team is presenting at a couple sessions. (See below.) The second study may be particularly interesting to folks in this community b/c it involves a more novel way to engage adolescents (and perhaps adults and families) in reading activities - through simulation games. The game I used for this study, Real Lives (see www.educationalsimulations.com) is largely text-based but even so, it was motivating for even the lowest-level readers in my sample-early adolescents reading at grade level 2 and 4. The reason why it's so engaging is that as a player, you become a character in a potentially real life drama. The choices you make have consequences on the outcome of your character's life and their family's life. In the process, you learn a lot of information about culture, geography, employment, money management, and even relationships. Best regards, --Kallen :) (1) Home Computing, School Engagement, and Academic Achievement of Low-Income Adolescents: Findings from the CFY Intervention Scheduled Time: Fri, Mar 28 - 12:25pm - 1:55pm Building/Room: Sheraton New York Hotel & Towers/Carnegie Suite East, 3rd Fl Session: Learning In and Out of School: Formal Settings, Nonformal Settings, and the Interplay Between Them Authors: Kallen E. Tsikalas (Computers for Youth); Jihyun Lee (ETS) Abstract: This study examines the relationship between specific home computing practices and low-income adolescents' school engagement and achievement. We surveyed 174 middle school students who participated in the Computers for Youth (CFY) program. More than 90% were Black or Hispanic, and a majority performed below grade level on reading and math standardized tests prior to receiving CFY's intervention. We found that the students actively and regularly used their home computers and the Internet for learning and that their computer use was associated with increased success in school. Students' engagement and home computer use, particularly their home Internet use and computer use for self-regulated learning, explained 14% of the variance in their 2006 math test scores over and above 2005 scores. (2) Computer-Based Life Simulations and Young Adolescents: Identity Exploration, Information Learning, and Sense-Making Scheduled Time: Wed, Mar 26 - 12:25pm - 1:55pm Building/Room: Hilton New York / Americas Hall, 3rd Fl In Session: Science and Technology Learning Posters Author: Kallen E. Tsikalas (Computers for Youth) Abstract: This descriptive study examined patterns of play and learning within a computer-based life simulation game for 13 low-income, urban adolescents. Behavior log and structured interview data from 63 different simulated lives were used to characterize participants' identity explorations, information learning, sense-making, beliefs and values. Findings suggest that students engaged in three types of identity exploration when playing the game - projective play, identified play and experimentation. Additionally, they were able to abstract personally-meaningful decision-making strategies about relationships, education, jobs, and money management. The research indicates that life simulation games can play a valuable role in supporting healthy adolescent development, and it outlines possible applications for teachers and counselors. Kallen Tsikalas | National Director of Research & Learning Services Computers for Youth (CFY) 322 8th Avenue | Floor 12A | New York, NY 10001 www.cfy.org
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